Important

This blog setup is not official with Square Enix or in any way connected. This project is about how Final Fantasy X-3 can be from my (Lee A. Funnell) perspective. The plot and ideas are mine. Anything that this project contains is not aimed to offend or insult non fictional related. This is a fictional story but an apology in advance anyway. This is just my explanation for my project at hand and for those who wish to learn more.

Saturday 1 May 2010

Final Fantasy X-3 "The Final Chapters" April 2010 update

It being the month of May now its time to switch from "The Final Chapters" to "Lenne's and Shuyin's Story". I most be honest that Aprul did not go well for the "The Final Chapters". Yes, I upped the word count to over 220,000 and chapter (2) has much nore depth then it had previously. I've essentially restructured evnts such as Yuna's nightmare on Besaid Island and the demise of Djose Temple. And on the plus side I've started to revise the Sphere Grid and designs of the "Kelvin" airship. But I can't help but feel I could've got a lot more done if it hadn't been for a hinderance. This was the monitor of the home PC kicking the bucket, without a monitor the PC was practically useless for up 'til a week or so when I got a working monitor. I'm not too disheartened because I can remember of where I left off and what I intend to do for up to a month while working on "Lenne's and Shuyin's Story". Eventually it will come together, I know it.

For "Lenne's and Shuyin's Story" I intend to resume from where I left off and near its completion. But I have my concerns, at this rate "Lenne's and Shuyin's Story" introduces a lot that has never been noted in Spira's history. I just wonder if I were to present it to Square Enix, they might dismiss the concept or argue that the contents of "Lenne's and Shuyin's Story" cannot be implemented. Of course that would be fine with me and who's to say I wouldn't create alternitive versions of "Lenne's and Shuyin's Story" along the way. If I do this then if I were to present this to Square Enix (which is what I eventually want to do!) Then I can give options instead of just one idea and give the wrong impression that its "this way or no way".