Important

This blog setup is not official with Square Enix or in any way connected. This project is about how Final Fantasy X-3 can be from my (Lee A. Funnell) perspective. The plot and ideas are mine. Anything that this project contains is not aimed to offend or insult non fictional related. This is a fictional story but an apology in advance anyway. This is just my explanation for my project at hand and for those who wish to learn more.

Friday 1 June 2012

FFX-3 "Lenne's and Shuyin's Story" June 2012 update

If the intention for Final Fantasy X-3 was to implement more realism and to take Final Fantasy game styles to a different level then the progress made with Final Fantasy X-3 "Lenne's and Shuyin's Story" in May 2012 defines this intention. The question however is whether its going too far with the time paradox endings and gore.


Throughout FFX-3 "The Final Chapter" and "Lenne's and Shuyin's Story", "Situation Critical" events are supposed to put the respected characters in tremendous jeopardy where if the correct command prompted on screen isn't met, the involved characters are killed and the game ends. If you have been playing Final Fantasy XIII-2 then you should be familiar to the "quick time events" and "Live Trigger system", Final Fantasy X-3 implements the same systems dubbed as "Situation Critical" events.


What's different (besides the name) is in FFX-3, the consequences of failing "Situation Critical" events are "Disasterific!" One "Situation Critical" event in "The Final Chapter" in particular throws Yuna and Tidus in disaster deep in the depths of the Via Purifico Sewers, Tidus must shoot the chain wrapped tightly around Yuna's mouth off in order to let Yuna breath. The consequence of failing is Yuna's assumed death which Tidus cannot accept and "Game Over" follows.


In "Lenne's and Shuyin's Story", the time spent in the yet to be named amour of Yu Yevon called "Sin" throws both Lenne and Shuyin in numerous "Situation Critical" events. The consequences of failing ultimately lead to a time paradox and "Game Over" but the consequences of failing are shocking. For Shuyin there is  one "Situation Critical" event where he is on the verge of committing suicide. Believing Lenne is dead and realising the exceedingly little progress he's made, Shuyin loses it and holds his sword towards his abdomen. Only the echoes of Lenne's voice can coax Shuyin to drop his sword and stop committing suicide. The player must persist by matching the prompted command on screen to coax Shuyin's thoughts with the echos of Lenne's voice. Failure however will result in Shuyin committing suicide and subsequently Lenne's death. This time paradox is very graphic and disturbing, you have to imagine Shuyin pulling his sword upwards through his abdomen, chest and across his neck and then picture Shuyin's neck and head slide off the rest of his body whilst kneeling in a pool of his own blood. Horrific and unlike Final Fantasy isn't it?


That sums up the progress made to "Lenne's and Shuyin's Story" in May 2012. Acknowledging this, this may be too different and gruesome for a Final Fantasy title and may be rejected by Square Enix and Final Fantasy fans. This would be depressing if true but it needn't mean the end of the world beause Square Enix could still implement the this FFX-3 concept under a different title with different characters, in a different world and so forth. 


Maybe I'm being delirious, maybe I'm psychopathic but I remain hopeful for this concept for Final Fantasy X-3 and will continue implementing ideas and concepts and providing posts on this blog. 


With it now being June (2012), my focus shifts to "The Final Chapter". Until next month's update, see ya!