Important

This blog setup is not official with Square Enix or in any way connected. This project is about how Final Fantasy X-3 can be from my (Lee A. Funnell) perspective. The plot and ideas are mine. Anything that this project contains is not aimed to offend or insult non fictional related. This is a fictional story but an apology in advance anyway. This is just my explanation for my project at hand and for those who wish to learn more.

Thursday 6 August 2009

Paine

Age: 19
Specialty: Warrior
Secondary ability: Dark Knight
Ability to swim: No
Auto Abilities: Darkness (Dark Knight), Power Break (Warrior)
Additional: Berserk on Paine and Haste on party (when selected).
NOTE: Unlike Yuna’s Sphere change Paine can battle after Sphere change. Likewise the action in battle stops while Sphere change (Paine’s overdrive) takes place.

Generally quiet and taciturn Paine seems reserved and a bit of a killjoy but underneath the stiffness and maturity Paine is compassionate and more fun to be with then first impressions. In the face of Rikku’s silliness Paine tends to reply sarcastically. Her relationship to Yuna is perhaps deeper then with Rikku when Paine talks about her past and about how they should perhaps let go of their pasts. After the showdown with Shuyin and the destruction of Vegnagun Paine was able to find the answers to her past and now moves on working with her friends Nooj, Baralai and Gippal to maintain peace in Spira.

Usually Paine won't express her concerns or feelings unless she feels its urgent for she gets a feeling that something bad is going to happen. Capable of fighting and defending for herself Paine won't lose her cool even when things look bleak. That said she enjoys the company of her friends and would rather be in a team rather then go it alone. She is very protective of her close friends in the Gullwings and Baralai, Nooj and Gippal.

Paine is a talented sword fighter who prefers to let her actions do the talking. Capable of using large swords and darkness Paine is seemingly the strongest character in the party but at the cost of strength and defensive capabilities it makes Paine one of the slowest. When desperate measures are needed Paine will become a Dark Night where she can use Darkness and Black Sky to cut down opponents. Paine can be heavily depended upon when the goings gets tougher.

Overdrive

Dark Knight (requires Warrior Dressphere)
Mode: Slayer = the gauge fills when Paine defeats the opponent (must be final blow).
Paine must be in Warrior Dressphere to become a Dark Knight. Strength and defence is increased dramatically. Paine can now use Black Magic to deal out powerful spells as well as devastating attacks however Paine will switch back into Warrior Dressphere after five moves in Dark Knight. A reminder on top of Paine will remind the player of how many turns are left. If Paine is using the Dark Knight Dressphere when the battle ends and another begins Paine will remain a Dark Knight onto the five turns are up. The overdrive gauge doesn’t fill up whilst in Dark Knight; must be back in Warrior Dressphere. Requires Dark Night lv.2 and Dark Knight Lv.3 in order to use all abilities.

Special Overdrive

Full Throttle
Full Throttle is Paine’s special Dressphere and in this call for desperate measures Paine unleashes her most powerful attack Swords Dance. Swords Dance is a two (2) part attack which is ideal for striking down a swarm of tough opponents. Although it hasn’t the ability of delivering a Critical Hit it is easily the most powerful attack the party has which should eliminate anything that stands in Paine’s way.

No comments:

Post a Comment