It being the month of May now its time to switch from "The Final Chapters" to "Lenne's and Shuyin's Story". I most be honest that Aprul did not go well for the "The Final Chapters". Yes, I upped the word count to over 220,000 and chapter (2) has much nore depth then it had previously. I've essentially restructured evnts such as Yuna's nightmare on Besaid Island and the demise of Djose Temple. And on the plus side I've started to revise the Sphere Grid and designs of the "Kelvin" airship. But I can't help but feel I could've got a lot more done if it hadn't been for a hinderance. This was the monitor of the home PC kicking the bucket, without a monitor the PC was practically useless for up 'til a week or so when I got a working monitor. I'm not too disheartened because I can remember of where I left off and what I intend to do for up to a month while working on "Lenne's and Shuyin's Story". Eventually it will come together, I know it.
For "Lenne's and Shuyin's Story" I intend to resume from where I left off and near its completion. But I have my concerns, at this rate "Lenne's and Shuyin's Story" introduces a lot that has never been noted in Spira's history. I just wonder if I were to present it to Square Enix, they might dismiss the concept or argue that the contents of "Lenne's and Shuyin's Story" cannot be implemented. Of course that would be fine with me and who's to say I wouldn't create alternitive versions of "Lenne's and Shuyin's Story" along the way. If I do this then if I were to present this to Square Enix (which is what I eventually want to do!) Then I can give options instead of just one idea and give the wrong impression that its "this way or no way".
Embark on the final chapters of their story… Sin has gone; Vegnagun destroyed, the Eternal Calm is here. They thought their peaceful days together would never end. But a sinister attack on their home throws Yuna, Tidus and their friends in a fight to save Spira once more. There they’ll discover the truth…
Important
This blog setup is not official with Square Enix or in any way connected. This project is about how Final Fantasy X-3 can be from my (Lee A. Funnell) perspective. The plot and ideas are mine. Anything that this project contains is not aimed to offend or insult non fictional related. This is a fictional story but an apology in advance anyway. This is just my explanation for my project at hand and for those who wish to learn more.
Saturday, 1 May 2010
Wednesday, 21 April 2010
Sphere Hunting
Sphere hunting grew into a craze after Sin was vanquished for good. With no need to fear of Sin anymore the residents on Spira could enjoy life in the Eternal Calm. As well as fractions like the Youth League emerging and the various races populating Spira being able to live freely, Sphere hunting brought out exploration and keenness to uncover Spira’s past. The Gullwings is at heart a group of Al Bhed Sphere Hunters created by Rikku and Brother which eventually grew including members such as Shinra, Paine and Yuna.
A year on, Sphere hunting has quietened with both the Youth League and New Yevon working together most of the time searching for Spheres leaving Sphere Hunters frustrated to discover Treasure Spheres themselves. Though Sphere Hunters like the LeBlanc Syndicate and Gullwings remain active, it becomes increasingly difficult to hunt for Treasure Spheres with the Youth League and New Yevon beating Sphere Hunters to it. But Sphere Hunters would not rise up and rebel because they sought not to repeat mistakes made previously.
Sphere hunting may have lost some of its competitiveness and eagerness among the Sphere Hunters, the Gullwings in particular with most of its members disbanding to do alternative activities but the interest in Sphere hunting still remains. Even with the Youth League and New Yevon wheeling in most of the rewards, there are still much about Spira’s history to discover. There are still wondrous Treasure Spheres waiting to be uncovered.
In Final Fantasy X-3, Sphere hunting is an optional activity which can be undertaken in much of the game even underwater. Early on, Treasure Spheres can be uncovered in treasure chests but are many that remain unknown to the eyes of the party. This can be resolved however by activating the Search Sphere by pressing Square whilst on the Field Screen. This is the very same Search Sphere obtained in X-2 (which is optional), (yes Yuna has kept it all this time!)
Later on where the party acquire the use of the Kelvin airship, Treasure Sphere waves will be detected which the player can then decide to follow up on or pass. Like in X-2, the party can choose where to go next via a menu listing all the destinations on Spira (minus the Farplane and Dream Zanarkand) once they have obtained the Kelvin airship. Unlike in X-2 however; when a destination is listed as a “Hotspot” in X-3, a “Hotspot” is a destination where a Treasure Sphere has been detected, not the destination to progress on with the game (The objective destination will be highlighted with “Objective” and with a gold highlight instead of red (for Hotspot”)).
When searching for Treasure Spheres via the Field Screen, using the Search Sphere (press Square to activate) will search for any Treasure Sphere waves nearby. If the controller starts to vibrate it means the Search Sphere has found a Treasure Spira; the stronger the vibration, the closer the Treasure Sphere is to the character(s) on the Field Screen. Opposingly the lesser vibration will mean the character(s) on the Field Screen are distancing from the located Treasure Sphere. When a music sequence plays, it means the character(s) are in reach of the Treasure Sphere. Press X and the character(s) will obtain the Treasure Sphere. If the controller does not vibrate, it means there are no Treasure Sphere waves in reach.
Sometimes however, the Search Sphere may pick up waves belonging to Broken Treasure Spheres which are no good unless the remaining half can be found. If two (2) halves of a Broken Treasure Sphere are obtained, the halves will fit together and complete the Treasure Sphere making the Treasure Sphere usable.
Some Treasure Spheres will be more useful then others i.e. a new Dressphere for Rikku to use as opposed to a Video Sphere considered “Junk!” There are Video Spheres however that will lead to additional missions and have bearing to characters in the party like Paine for example.
There are times in X-3 where there is no option to Sphere hunt even in Field Screen. Obviously one can’t Sphere hunt while the gameplay shifts to a video but there are particular events where hunting Spheres is disabled. These are:
Ø “Situation Critical!” events
Ø Whilst controlling Yuna after first (1st) spring scene (chapter three (3))
Ø Via Purifico Sewers
Ø Mission: No More Hurt Time!
Ø Yadonoki Tower
A year on, Sphere hunting has quietened with both the Youth League and New Yevon working together most of the time searching for Spheres leaving Sphere Hunters frustrated to discover Treasure Spheres themselves. Though Sphere Hunters like the LeBlanc Syndicate and Gullwings remain active, it becomes increasingly difficult to hunt for Treasure Spheres with the Youth League and New Yevon beating Sphere Hunters to it. But Sphere Hunters would not rise up and rebel because they sought not to repeat mistakes made previously.
Sphere hunting may have lost some of its competitiveness and eagerness among the Sphere Hunters, the Gullwings in particular with most of its members disbanding to do alternative activities but the interest in Sphere hunting still remains. Even with the Youth League and New Yevon wheeling in most of the rewards, there are still much about Spira’s history to discover. There are still wondrous Treasure Spheres waiting to be uncovered.
In Final Fantasy X-3, Sphere hunting is an optional activity which can be undertaken in much of the game even underwater. Early on, Treasure Spheres can be uncovered in treasure chests but are many that remain unknown to the eyes of the party. This can be resolved however by activating the Search Sphere by pressing Square whilst on the Field Screen. This is the very same Search Sphere obtained in X-2 (which is optional), (yes Yuna has kept it all this time!)
Later on where the party acquire the use of the Kelvin airship, Treasure Sphere waves will be detected which the player can then decide to follow up on or pass. Like in X-2, the party can choose where to go next via a menu listing all the destinations on Spira (minus the Farplane and Dream Zanarkand) once they have obtained the Kelvin airship. Unlike in X-2 however; when a destination is listed as a “Hotspot” in X-3, a “Hotspot” is a destination where a Treasure Sphere has been detected, not the destination to progress on with the game (The objective destination will be highlighted with “Objective” and with a gold highlight instead of red (for Hotspot”)).
When searching for Treasure Spheres via the Field Screen, using the Search Sphere (press Square to activate) will search for any Treasure Sphere waves nearby. If the controller starts to vibrate it means the Search Sphere has found a Treasure Spira; the stronger the vibration, the closer the Treasure Sphere is to the character(s) on the Field Screen. Opposingly the lesser vibration will mean the character(s) on the Field Screen are distancing from the located Treasure Sphere. When a music sequence plays, it means the character(s) are in reach of the Treasure Sphere. Press X and the character(s) will obtain the Treasure Sphere. If the controller does not vibrate, it means there are no Treasure Sphere waves in reach.
Sometimes however, the Search Sphere may pick up waves belonging to Broken Treasure Spheres which are no good unless the remaining half can be found. If two (2) halves of a Broken Treasure Sphere are obtained, the halves will fit together and complete the Treasure Sphere making the Treasure Sphere usable.
Some Treasure Spheres will be more useful then others i.e. a new Dressphere for Rikku to use as opposed to a Video Sphere considered “Junk!” There are Video Spheres however that will lead to additional missions and have bearing to characters in the party like Paine for example.
There are times in X-3 where there is no option to Sphere hunt even in Field Screen. Obviously one can’t Sphere hunt while the gameplay shifts to a video but there are particular events where hunting Spheres is disabled. These are:
Ø “Situation Critical!” events
Ø Whilst controlling Yuna after first (1st) spring scene (chapter three (3))
Ø Via Purifico Sewers
Ø Mission: No More Hurt Time!
Ø Yadonoki Tower
Wednesday, 14 April 2010
No rest in the afterlife?!
When beings, plants and other forms of life die, their soul becomes pyreflies. If there is an emotion strong enough such as anger then the host won't simply lay to rest. Instead the pyreflies continue the life the host once had; sometimes as Unsent who live among the living of which no one could tell if they were an Unsent (unless a Guado happens to notice) or as fiends who prey and envy the living. To eliminate the risk, Summoners are to perform a "Sending" in order to guide the fallen to the Farplane and find rest. But of course all the "Sending" really does is move the potential problem onto some place else i.e. the Farplane.
But there is more to pyreflies then that. Pyreflies are assumed to cause a number of phenomenons throughout Spira. There are many unknowns about pyreflies and afterlife in Spira. Unsents live among the living that cannot find rest and therefore stay on Spira. Needless to say, the afterlife in Spira can be anything but restful.
In Final Fantasy X-3 "The Final Chapters", a titanic tragedy will send shockwaves throughout and alter the stories of many on Spira. But it is a tragedy with complications which are eventually understood and imply the magic words "We have no choice". And in the meantime while at first not knowing and then gradually knowing, the party and the inflicted have to restore the Eternal Calm and the road so then many stories can unfold upon which has been torn asunder by terror and the sorrow of what will be a loss to Spira like none other. Clearly death is not the ultimate and final liberatation where it frees the fallen from life's hardship which it is expected to be! And if the ending does not go the way as so dearly wished upon then there will be rest whatsoever for anyone or anything until its destruction where Shadows will remain alone searching for the one thing they want but cannot have.
The life of a Shadow fated to an eternity of wondering, pain, angrish, torment, harrowing and unanswered yearning sucks don't it? Not quite the peace hoped for after the journey of life is it?
But there is more to pyreflies then that. Pyreflies are assumed to cause a number of phenomenons throughout Spira. There are many unknowns about pyreflies and afterlife in Spira. Unsents live among the living that cannot find rest and therefore stay on Spira. Needless to say, the afterlife in Spira can be anything but restful.
In Final Fantasy X-3 "The Final Chapters", a titanic tragedy will send shockwaves throughout and alter the stories of many on Spira. But it is a tragedy with complications which are eventually understood and imply the magic words "We have no choice". And in the meantime while at first not knowing and then gradually knowing, the party and the inflicted have to restore the Eternal Calm and the road so then many stories can unfold upon which has been torn asunder by terror and the sorrow of what will be a loss to Spira like none other. Clearly death is not the ultimate and final liberatation where it frees the fallen from life's hardship which it is expected to be! And if the ending does not go the way as so dearly wished upon then there will be rest whatsoever for anyone or anything until its destruction where Shadows will remain alone searching for the one thing they want but cannot have.
The life of a Shadow fated to an eternity of wondering, pain, angrish, torment, harrowing and unanswered yearning sucks don't it? Not quite the peace hoped for after the journey of life is it?
Tuesday, 13 April 2010
The sinking feeling
One of the key elements introduced by Final Fantasy X is water. BlitzBall is an underwater sport which in reality in possibly impossible to try and replicate in real life. As is the ability of some characters to swim and stay underwater unaided and indefinatley. Water is an element of Magic. Much of Spira is water and its become a custom for Yuna to fall/jump into the Moonflow. Needless to say, Spira is full of water. Its the kind of world that will make those who suffer from Thalassophobia, Potamophobia, Hygrophobia, Ablutophobia, Cymophobia or those with bladder weaknesses look away.
But aside from BlitzBall, Final Fantasy X-2 doesn't embrace the use of water like its predecessor did. Well all that changes in my concept of Final Fantasy X-3 so water haters beware!
Expect recreations of events featured in FFX to reappear in FFX-3 and then some. One of these new events will be a critical situation event where if failed will lead to game over. Yuna falls into the Via Purifico Sewers with chains entrapping her body and the added weight causes Yuna to sink to the bottom more quickly. What's worse is there is a chain around Yuna's mouth making breathing extremely difficault. "That's cruel!" You might be thinking and you'd be right. Blame the antagonist Raphas for that one.
In both "The Final Chapters" and "Lenne's and Shuyin's Story" the same airship crashes into the sea beside Yadonoki Tower though over a 1000 years apart.
There's more of course but I don't want to spill the beans. But here's an insight to think about: If my concept of Final Fantasy X-3 was made reality, imagine the way water, rivers, and sea will look and reflect against the golden glow of an evening sunset or the moon and starlit night sky brought to life by current generation visual graphics made possible by HD/Blu-ray gaming.
But aside from BlitzBall, Final Fantasy X-2 doesn't embrace the use of water like its predecessor did. Well all that changes in my concept of Final Fantasy X-3 so water haters beware!
Expect recreations of events featured in FFX to reappear in FFX-3 and then some. One of these new events will be a critical situation event where if failed will lead to game over. Yuna falls into the Via Purifico Sewers with chains entrapping her body and the added weight causes Yuna to sink to the bottom more quickly. What's worse is there is a chain around Yuna's mouth making breathing extremely difficault. "That's cruel!" You might be thinking and you'd be right. Blame the antagonist Raphas for that one.
In both "The Final Chapters" and "Lenne's and Shuyin's Story" the same airship crashes into the sea beside Yadonoki Tower though over a 1000 years apart.
There's more of course but I don't want to spill the beans. But here's an insight to think about: If my concept of Final Fantasy X-3 was made reality, imagine the way water, rivers, and sea will look and reflect against the golden glow of an evening sunset or the moon and starlit night sky brought to life by current generation visual graphics made possible by HD/Blu-ray gaming.
Thursday, 1 April 2010
"Lenne's and Shuyin's Story" - March 2010 update
The 2010 edition of March is over. Which means the development on "Lenne's and Shuyin's Story" takes a break for a month and I focus on "The Last Chapters". Now i've done a little bit of irrelevant reasearch but is good to know since I have a habit of wanting to know everything relating to the project. I should've guessed that a sequel to a sequel is defined as a theequel. That is essentialy what Final Fantasy X-3 and "The Final Chapters" in particular is. "Lenne's and Shuyin's Story" is a mix really; the plot takes place after "The Final Chapters" and yet its mostly based as a distant prequel to Final Fantasy X (based at the time of the Machina War). And yet it is also a sidequel where it allows the potential player to go down different stories whilst relating to the universe of the Compilation of Final Fantasy X. Think of it this way; the potential player can explore side stories and see what characters like Rikku and Paine are doing or check upon New Yevon or visit an infamous part of Spira. Of course its up to the potential player if he or she wants to take a diversion.
Interestingly, a compilation of Final Fantasy X can allow parallel stories of which an already told story, Final Fantasy X-2 for example is told from a different perspective i.e. another character. Think of Grand Theft Auto IV: The Lost And Damned which is a Parallel of Grand Theft Auto IV and hopefully you'll get the idea. In a sense "Lenne's and Shuyin's Story" works along the same concept since events such as the destruction Zanarkand and the Machina War are already defined in Final Fantasy X and X-2 but told from the perspective of Lenne and Shuyin.
Aside from pointing out the obvious (sorry), there havve been development in "Lenne's and Shuyin's Story". Now I portray Lenne's upbringing that brings about Lenne's somewhat negative attitude which later brings about a positive and starts to influance a more positive perspective for Lenne. I define events much clearer and added additional content to make better sense of content already existing. Sidequel events have been created which optionally are available via Unsent Privilege. At the end of March, "Lenne's and Shuyin's Story" has the contents of 112,102 words. Going well! More on "Lenne's and Shuyin's Story" in May.
Interestingly, a compilation of Final Fantasy X can allow parallel stories of which an already told story, Final Fantasy X-2 for example is told from a different perspective i.e. another character. Think of Grand Theft Auto IV: The Lost And Damned which is a Parallel of Grand Theft Auto IV and hopefully you'll get the idea. In a sense "Lenne's and Shuyin's Story" works along the same concept since events such as the destruction Zanarkand and the Machina War are already defined in Final Fantasy X and X-2 but told from the perspective of Lenne and Shuyin.
Aside from pointing out the obvious (sorry), there havve been development in "Lenne's and Shuyin's Story". Now I portray Lenne's upbringing that brings about Lenne's somewhat negative attitude which later brings about a positive and starts to influance a more positive perspective for Lenne. I define events much clearer and added additional content to make better sense of content already existing. Sidequel events have been created which optionally are available via Unsent Privilege. At the end of March, "Lenne's and Shuyin's Story" has the contents of 112,102 words. Going well! More on "Lenne's and Shuyin's Story" in May.
Tuesday, 23 March 2010
Compilation of Final Fantasy X?
Is it possible you think? After all there would be three (3) games in the series of Final Fantasy X if X-3 were to become a reality. Its only come to my attention when I see the various titles spawned from Final Fantasy VII (7) and the series of titles that will come under Final Fantasy XIII (13) known as Fabula Nova Crystallis Final Fantasy XIII.
I'm not trying to oversell Final Fantasy X and X-2 but lets face it, these two Final Fantasy titles are among the more popular Final Fantasy titles like FFVII. And its not like Square Enix didn't make good use of its popularity, Final Fantasy X-2 is the first ever direct sequel and even that spawned an extensive variation known as Final Fantasy X-2 International + Last Mission (although be it, it was only released in Japan. Oh poopie!).
Now I'm not going to say that if my concept of X-3 is realised then Square Enix will turn it into its own series where there are more sequels, prequels, remakes, collecter's items etc. Square Enix doesn't require me to promote my ideas for X-3 in order to rejuvenate and create a compilation of Final Fantasy X, Square Enix decide if they choose to take that COA (Course of Action).
But supposing if FFX-3 did become reality (as a game, not a movie (bad idea in my opinion), what could it mean? As mentioned above there could be sequels, prequels and remakes etc. DLC (downloadable content) can become a factor. Spin-off titles that follow different characters like Rikku might come a possibility. Final Fantasy X-2 International + Last Mission could even be ported over and then adapted so it is available with English vocals and subtitles.
All of which I'm somewhat against actually because I wouldn't like to see the main plot of FFX and FFX-2, Yuna and Tidus exploited further and drive the series to the point where it loses sight of its orginal intention, plot and everyone becomes annoyed with it. The key reason why I want FFX-3, my FFX-3 to become reality is so that fans aren't scratching their heads on what happens to Yuna and Tidus after Final Fantasy X-2 International + Last Mission because that is not explained in the end of Last Mission. I wish to continue from where Last Mission finished off and then wrap up the story of Yuna and Tidus in a satisfactory or unsatisfactory (depending upon which epilogue obtained) whilst providing a story that will live in fans hearts and gameplay that will be bringing fans and gamers back for more.
Then... the series can deviate from the main story and focus on the lives of Yuna's and Tidus' companions. There are those who believed Final Fantasy X-2 would be about Rikku so why not create a story that revolves around Rikku once the main story is complete? I don't go along with the idea for various and some personal reasons but even I can't ignore the potential there is to be made and let my mind roam free with possibilities. "Hmm... Lenne and Yuna sitting by a fire in their bra and panties..." No wait did I just say that?! That was meant to stay in my thoughts! Oh dear...now i've given gamers and fans a wet dream.
Anyway, should Square Enix decide to take this COA, there needs to be an alternitive title for these potential titles. Not FFX-4, or FFX-5 because these titles may not be part of the main plot with Yuna and Tidus. Perhaps "Dopo Final Fantasy X". "Dopo" is the Italian for "after". Or "Durante Calma Eterna Final Fantasy X", "Durante Calma Eterna" is Italian for "During Eternal Calm". Why Italian you may ask? I have Lenne (more often) and Yuna use Italian musical terms reflecting their situation instead of normal terms because it reflects music of which a Songstress uses.
What do you think? About the contents of this post, anything I've said or feedback about my concept of Final Fantasy X-3 are welcome.
I'm not trying to oversell Final Fantasy X and X-2 but lets face it, these two Final Fantasy titles are among the more popular Final Fantasy titles like FFVII. And its not like Square Enix didn't make good use of its popularity, Final Fantasy X-2 is the first ever direct sequel and even that spawned an extensive variation known as Final Fantasy X-2 International + Last Mission (although be it, it was only released in Japan. Oh poopie!).
Now I'm not going to say that if my concept of X-3 is realised then Square Enix will turn it into its own series where there are more sequels, prequels, remakes, collecter's items etc. Square Enix doesn't require me to promote my ideas for X-3 in order to rejuvenate and create a compilation of Final Fantasy X, Square Enix decide if they choose to take that COA (Course of Action).
But supposing if FFX-3 did become reality (as a game, not a movie (bad idea in my opinion), what could it mean? As mentioned above there could be sequels, prequels and remakes etc. DLC (downloadable content) can become a factor. Spin-off titles that follow different characters like Rikku might come a possibility. Final Fantasy X-2 International + Last Mission could even be ported over and then adapted so it is available with English vocals and subtitles.
All of which I'm somewhat against actually because I wouldn't like to see the main plot of FFX and FFX-2, Yuna and Tidus exploited further and drive the series to the point where it loses sight of its orginal intention, plot and everyone becomes annoyed with it. The key reason why I want FFX-3, my FFX-3 to become reality is so that fans aren't scratching their heads on what happens to Yuna and Tidus after Final Fantasy X-2 International + Last Mission because that is not explained in the end of Last Mission. I wish to continue from where Last Mission finished off and then wrap up the story of Yuna and Tidus in a satisfactory or unsatisfactory (depending upon which epilogue obtained) whilst providing a story that will live in fans hearts and gameplay that will be bringing fans and gamers back for more.
Then... the series can deviate from the main story and focus on the lives of Yuna's and Tidus' companions. There are those who believed Final Fantasy X-2 would be about Rikku so why not create a story that revolves around Rikku once the main story is complete? I don't go along with the idea for various and some personal reasons but even I can't ignore the potential there is to be made and let my mind roam free with possibilities. "Hmm... Lenne and Yuna sitting by a fire in their bra and panties..." No wait did I just say that?! That was meant to stay in my thoughts! Oh dear...now i've given gamers and fans a wet dream.
Anyway, should Square Enix decide to take this COA, there needs to be an alternitive title for these potential titles. Not FFX-4, or FFX-5 because these titles may not be part of the main plot with Yuna and Tidus. Perhaps "Dopo Final Fantasy X". "Dopo" is the Italian for "after". Or "Durante Calma Eterna Final Fantasy X", "Durante Calma Eterna" is Italian for "During Eternal Calm". Why Italian you may ask? I have Lenne (more often) and Yuna use Italian musical terms reflecting their situation instead of normal terms because it reflects music of which a Songstress uses.
What do you think? About the contents of this post, anything I've said or feedback about my concept of Final Fantasy X-3 are welcome.
Monday, 1 February 2010
Realising something about the project
With January (2010) come and gone it means I've now shifted my efforts from "Lenne's and Shuyin's Story" to "The Final Chapters". March (2010) will be the nesxt period of time devoted to "Lenne's abd Shuyin's Story". So what I thought I would do is give a little update on the development of "Lenne's and Shuyin's Story".
The latest version of "Lenne's and Shuyin's Story" consists of 100,409 words and 178 pages. As stated in previous posts, the plot of "Lenne's and Shuyin's Story" is practically finished, the only work being done is proof reading and changing any contents that is either vague or lacking in sense.
What I've realised is that in my ambitions to create a plot/story for Final Fantasy X-3 which may attract some interest, I've got it my head that both its predecessors (Final Fantasy X and Final Fantasy X-2) made landmarks in the Final Fantasy series which have since become part of every (or some) Final Fantasy since. For example Final Fantasy X is the first Final Fantasy to include voice actors for the characters, whereas Final Fantasy X-2 is the first direct sequel in the entire series and brought about a more flulid ATB system.
With Final Fantasy X-3, I want to follow in that respect by introducing new elements which may be incorporated in future developments. A few of these new elements is Stamina and its implications in battles, Strategic Damage and events dubbed "Situation Critical!". Final Fantasy X-3 is focused on telling an unforgettible story (stories), being a landmark in graphics, presentation, gameplay sound and audio but also making new ground and providing influance to future developments and ideas as was Final Fanatsy X and Final Fantasy X-2.
Anyway, back with what this has to do with "Lenne's and Shuyin's Story"... What I've come across in my writing is the inclusion of violent scenes and abuse. An example of a scene of violence is when Lenne awakens after a restless night upon Mt. Gagazet to have a companion summoner impaled right before her eyes and to have the summoner's blood splattered over her. Another scene is where Lenne heads to the frontlines (Calm Lands in Final Fantasy X and Final Fantasy X-2) and whilst passing through Mt. Gagazet, Lenne finds suffering, sorrow, death, those left to die and the look of fear and terror in the eyes of those who watched the devastation and horror of war.
Why have I done this you might ask? "Lenne's and Shuyin's Story" is based upon the same time a war between Zanarkand and Bevelle is ongoing (known later as the Machina War". What I am trying to do in my work is telling and describing the realities of the war which intensifies into a bloodbath (for Zanarkand) and some of the horrific elements of war. There are scenes of abuse and cruelty which further promote the darker elements of which the war brings out of characters who are cold and cruel anyway like Yu Yevon for example.
One of the implications I write about and want to promote in Final Fantasy X-3 is more realism. In previous Final Fantasy titles there are things that are missed out (either because of technical difficaulties, morality, sensitivity etc.). I may get shot for this but if I may, I would like to take a scene of the Nibelheim Incident from Final Fantasy VII (7) as an axample of what I'm on about. (Warning! Spoiler!) When Sephiroth razes Nibelheim and kills those who oppose, there is a lack of mortality shown (i.e. blood splatter or the reactions before the victims die). There are others scenes too where one can imagine the scene upon stumbling on a dying friend. Don't get me wrong, Its not criticism! And of course in the various additions to the Final Fantasy VII (7) series, such as Crisis Core Final Fantasy VII scenes are remade far more realistically. But these scenes only appear as videos such as the ending and not whilst in gameplay. This is understanable and perhaps the last thing Square Enix wants is bad press about how their products may inadvertantely encourage actions that should not be done in reality.
The point that I'm trying to get at is that my concept of Final Fantasy X-3 is a bit of a rule breaker and if it were actually put into production, I would be shocked if it weren't rated by the BBFC as "15" at the least. I'm not saying that I am deliberately aiming to create a concept for a game that is violent and may offend. I'm not implaying that during battles, a Bevelle Striker has to splurt out blood when a sword is used for attack. Its just I have scenes in both "The Final Chapters" and "Lenne's and Shuyin's Story" that use violence such as Tidus fatally striking Raphas with his sword or Lenne stumbling upon a recently made masacre. "The Final Chapters" includes scenes of a sexual nature. I'm just trying to promote a better sense of what's going on and give an example of the depth and capabilities that can be achieved in this day and age.
Sure, I can "edit" these scenes so it were "acceptable" but understand it when I say there is no aftermath or consequence I haven't considered which may arise if the contents of my project were made public or into a reality and cause controversy, allogations etc. Of course an audience may not approve still but then its something I've taken into consideration from day one and can only apoligise in advance if an audience takes offence or complications.
The latest version of "Lenne's and Shuyin's Story" consists of 100,409 words and 178 pages. As stated in previous posts, the plot of "Lenne's and Shuyin's Story" is practically finished, the only work being done is proof reading and changing any contents that is either vague or lacking in sense.
What I've realised is that in my ambitions to create a plot/story for Final Fantasy X-3 which may attract some interest, I've got it my head that both its predecessors (Final Fantasy X and Final Fantasy X-2) made landmarks in the Final Fantasy series which have since become part of every (or some) Final Fantasy since. For example Final Fantasy X is the first Final Fantasy to include voice actors for the characters, whereas Final Fantasy X-2 is the first direct sequel in the entire series and brought about a more flulid ATB system.
With Final Fantasy X-3, I want to follow in that respect by introducing new elements which may be incorporated in future developments. A few of these new elements is Stamina and its implications in battles, Strategic Damage and events dubbed "Situation Critical!". Final Fantasy X-3 is focused on telling an unforgettible story (stories), being a landmark in graphics, presentation, gameplay sound and audio but also making new ground and providing influance to future developments and ideas as was Final Fanatsy X and Final Fantasy X-2.
Anyway, back with what this has to do with "Lenne's and Shuyin's Story"... What I've come across in my writing is the inclusion of violent scenes and abuse. An example of a scene of violence is when Lenne awakens after a restless night upon Mt. Gagazet to have a companion summoner impaled right before her eyes and to have the summoner's blood splattered over her. Another scene is where Lenne heads to the frontlines (Calm Lands in Final Fantasy X and Final Fantasy X-2) and whilst passing through Mt. Gagazet, Lenne finds suffering, sorrow, death, those left to die and the look of fear and terror in the eyes of those who watched the devastation and horror of war.
Why have I done this you might ask? "Lenne's and Shuyin's Story" is based upon the same time a war between Zanarkand and Bevelle is ongoing (known later as the Machina War". What I am trying to do in my work is telling and describing the realities of the war which intensifies into a bloodbath (for Zanarkand) and some of the horrific elements of war. There are scenes of abuse and cruelty which further promote the darker elements of which the war brings out of characters who are cold and cruel anyway like Yu Yevon for example.
One of the implications I write about and want to promote in Final Fantasy X-3 is more realism. In previous Final Fantasy titles there are things that are missed out (either because of technical difficaulties, morality, sensitivity etc.). I may get shot for this but if I may, I would like to take a scene of the Nibelheim Incident from Final Fantasy VII (7) as an axample of what I'm on about. (Warning! Spoiler!) When Sephiroth razes Nibelheim and kills those who oppose, there is a lack of mortality shown (i.e. blood splatter or the reactions before the victims die). There are others scenes too where one can imagine the scene upon stumbling on a dying friend. Don't get me wrong, Its not criticism! And of course in the various additions to the Final Fantasy VII (7) series, such as Crisis Core Final Fantasy VII scenes are remade far more realistically. But these scenes only appear as videos such as the ending and not whilst in gameplay. This is understanable and perhaps the last thing Square Enix wants is bad press about how their products may inadvertantely encourage actions that should not be done in reality.
The point that I'm trying to get at is that my concept of Final Fantasy X-3 is a bit of a rule breaker and if it were actually put into production, I would be shocked if it weren't rated by the BBFC as "15" at the least. I'm not saying that I am deliberately aiming to create a concept for a game that is violent and may offend. I'm not implaying that during battles, a Bevelle Striker has to splurt out blood when a sword is used for attack. Its just I have scenes in both "The Final Chapters" and "Lenne's and Shuyin's Story" that use violence such as Tidus fatally striking Raphas with his sword or Lenne stumbling upon a recently made masacre. "The Final Chapters" includes scenes of a sexual nature. I'm just trying to promote a better sense of what's going on and give an example of the depth and capabilities that can be achieved in this day and age.
Sure, I can "edit" these scenes so it were "acceptable" but understand it when I say there is no aftermath or consequence I haven't considered which may arise if the contents of my project were made public or into a reality and cause controversy, allogations etc. Of course an audience may not approve still but then its something I've taken into consideration from day one and can only apoligise in advance if an audience takes offence or complications.
Subscribe to:
Posts (Atom)