Important

This blog setup is not official with Square Enix or in any way connected. This project is about how Final Fantasy X-3 can be from my (Lee A. Funnell) perspective. The plot and ideas are mine. Anything that this project contains is not aimed to offend or insult non fictional related. This is a fictional story but an apology in advance anyway. This is just my explanation for my project at hand and for those who wish to learn more.

Thursday, 1 July 2010

"The Final Chapters" July update

When I look back at June, all I can say is "oh poopie!" I have all these thoughts regarding what happens in each chapter and yet do I implement them into "The Final Chapters"? The answer is no. I admit my plan do swap between the two stories after each month has its flaws or in other words "it sucks" but I don't like going back on what I said. I don't give myself nearly enough time each monh for each story but then that's me.

One of the thoughts going through my mind is changing the contents slightly when "Disasterific!" Occurs so when Yuna loses her cool then Yuna really loses her cool and behaves with surpassing rage and break stuff from someone's bones and then leaving his or her life at the hands of an unmerciful terror to breaking through one of the prison spheres located in the Via Purifico. Imagine what you will what happen's when Yuna in a foul mood enters the Manor/Manson in Guadosalam and finds Seymour. The result is frieghtening and yet Yuna has yet to know the truth of what's happened. It begs the question what will happen if Yuna really lost all control having lost the only person that matters in her fragile state. Yuna's loyal companions who have fought beside her and the world she has saved for a third (3rd) time can rot because it won't matter at all to Yuna. Scary huh?

Because that's stuck into my head like the replicas of Yuna's tail (long red hair braid) are held together with all sorts of super glue, I won't forget to add this to "The Final Chapters" for a long time. So what did I do with "The Final Chapters" by the end of June you might ask. I've fiddled around with the early goings of chapter one (1) and have added additions that indicate that life together in the Eternal Calm doesn't exactly give what Yuna and Tidus a break from helping others across Spira. Of course Yuna and Tidus aren't frustrated by this and believe their magic words "No matter where we go and no matter what happens, it won't matter aslong as we are together". Wakka meanwhile strives to become fit and in shape after gaining "presence" which Wakka finds out he can't have any longer while his son grows up (Vidina is only a year or so old but already Wakka is feeling the consequences of his actions for his family". Paine also makes an addition during the first (1st) day of which "The Final Chapters" begins. Instead of introducing Paine during in the midst of the choas in Kilika on the second (2nd) day, I decided to intrroduce Paine earlier and paint a clearer picture of the complications between Nooj, Baralai and the fractions which they lead. This adds to the depth of trouble Spira faces not only from strange and sudden attacks thought Spira but also the tensions between the Youth League and New Yevon reaching the point that they did in Final Fantasy X-2.

There's more to it then that of course but i don't want to give the plot so much so that someone else can copy the project and claim it as their own (whether that's already happened or no I don't know). The result of these additions mean that the contents of day one (1) on its own consists of fourteen (14) or so pages of A4. ?!??!!!!! Overkill certainly crosses the mind and yet I'm not quite finished with the first (1st) day. ?!??!!!!????!!! I still have to think of the lyrics of Yuna's song.
????!!!!!!!!!??????????!!!!!

"The Final Chapters" now stands at over 403 pages and consists of over 230,000 words. Only know I'm beginning to think that my project might be rejected by Square Enix not because of financial costs or lack of interest but because its far too long. Hedy Burress and Mayuko Aoki (English and Japanese voice actors for Yuna) may faint at the amount of dialouge for Yuna in the entirety of Final Fantasy X-3 (because FFX-3 consists of "The Final Chapters" and "Lenne's and Shuyin's Story" lets not forget!)

More posts when progress develops. Until then, "see ya!"

Tuesday, 1 June 2010

"Lenne's and Shuyin's Story" June 2010 update

May has come and passed which means the focus is switched from "Lenne's and Shuyin's Story" to "The Final Chapters". What did I do? I've made a few tweaks to the early story and introduced new contents which focuses on Lenne and Shuyin individually prior to the assault that destroys most of the machina in Zanarkand. The BlitzBall tournament is being held in Luca and as captain of the reigning champions, the Zanarkand Abes, Shuyin has a duty to ensure their triumphant success. Lenne meanwhile stays in Zanarkand to embark on becoming a fully pledged summoner. Lenne desires helping her people as much as she can and is prepared to go off into the frontlines as a summoner to defend her people. Of course Shuyin isn't aware of this but writes Lenne letters to update Lenne thoughout the duriation of the BlitzBall tournament. The lyrics in 1000 Words "Wait for me, I'll write you letters" is burrowed from Shuyin's vow to Lenne during the night before departing to Luca. Meanwhile Lenne befriends Yunalesca, the daughter of the ruler of Zanarkand Yu Yevon and a fellow summoner also training to become a fully pledged summoner.



Whilst attending to "Lenne's and Shuyin's Story" I have been "fiddling" with designs for the Kelvin airship which will orginates from the Machina War and is reused in "The Final Chapters". Now I'll admit I know nothing about airship design and I'd be hoping on the infamous designers behind the Final Fantasy series to produce a far better design then I can (providing my concept of Final Fantasy X-3 is taken up). In the meantime I have come up with a few 2D side designs of which I'll share the latest.


I am still thinking of a four winged airship but I looked at my past designs and thought they're somewhat bland and uninspiring for airship design. When I produce a front view of this airship design I'll share it but for the time being imagine the angel tipped wings flying through the air and the gun emerging from the centre of the airship in an instant when pitted in a dogfight.

There's still much to do and in particular with "The Final Chapters", a fair amount to update. So I'll get to it and update this blog in the start of August or sooner. Until then, see ya!

Saturday, 1 May 2010

Final Fantasy X-3 "The Final Chapters" April 2010 update

It being the month of May now its time to switch from "The Final Chapters" to "Lenne's and Shuyin's Story". I most be honest that Aprul did not go well for the "The Final Chapters". Yes, I upped the word count to over 220,000 and chapter (2) has much nore depth then it had previously. I've essentially restructured evnts such as Yuna's nightmare on Besaid Island and the demise of Djose Temple. And on the plus side I've started to revise the Sphere Grid and designs of the "Kelvin" airship. But I can't help but feel I could've got a lot more done if it hadn't been for a hinderance. This was the monitor of the home PC kicking the bucket, without a monitor the PC was practically useless for up 'til a week or so when I got a working monitor. I'm not too disheartened because I can remember of where I left off and what I intend to do for up to a month while working on "Lenne's and Shuyin's Story". Eventually it will come together, I know it.

For "Lenne's and Shuyin's Story" I intend to resume from where I left off and near its completion. But I have my concerns, at this rate "Lenne's and Shuyin's Story" introduces a lot that has never been noted in Spira's history. I just wonder if I were to present it to Square Enix, they might dismiss the concept or argue that the contents of "Lenne's and Shuyin's Story" cannot be implemented. Of course that would be fine with me and who's to say I wouldn't create alternitive versions of "Lenne's and Shuyin's Story" along the way. If I do this then if I were to present this to Square Enix (which is what I eventually want to do!) Then I can give options instead of just one idea and give the wrong impression that its "this way or no way".

Wednesday, 21 April 2010

Sphere Hunting

Sphere hunting grew into a craze after Sin was vanquished for good. With no need to fear of Sin anymore the residents on Spira could enjoy life in the Eternal Calm. As well as fractions like the Youth League emerging and the various races populating Spira being able to live freely, Sphere hunting brought out exploration and keenness to uncover Spira’s past. The Gullwings is at heart a group of Al Bhed Sphere Hunters created by Rikku and Brother which eventually grew including members such as Shinra, Paine and Yuna.

A year on, Sphere hunting has quietened with both the Youth League and New Yevon working together most of the time searching for Spheres leaving Sphere Hunters frustrated to discover Treasure Spheres themselves. Though Sphere Hunters like the LeBlanc Syndicate and Gullwings remain active, it becomes increasingly difficult to hunt for Treasure Spheres with the Youth League and New Yevon beating Sphere Hunters to it. But Sphere Hunters would not rise up and rebel because they sought not to repeat mistakes made previously.

Sphere hunting may have lost some of its competitiveness and eagerness among the Sphere Hunters, the Gullwings in particular with most of its members disbanding to do alternative activities but the interest in Sphere hunting still remains. Even with the Youth League and New Yevon wheeling in most of the rewards, there are still much about Spira’s history to discover. There are still wondrous Treasure Spheres waiting to be uncovered.

In Final Fantasy X-3, Sphere hunting is an optional activity which can be undertaken in much of the game even underwater. Early on, Treasure Spheres can be uncovered in treasure chests but are many that remain unknown to the eyes of the party. This can be resolved however by activating the Search Sphere by pressing Square whilst on the Field Screen. This is the very same Search Sphere obtained in X-2 (which is optional), (yes Yuna has kept it all this time!)

Later on where the party acquire the use of the Kelvin airship, Treasure Sphere waves will be detected which the player can then decide to follow up on or pass. Like in X-2, the party can choose where to go next via a menu listing all the destinations on Spira (minus the Farplane and Dream Zanarkand) once they have obtained the Kelvin airship. Unlike in X-2 however; when a destination is listed as a “Hotspot” in X-3, a “Hotspot” is a destination where a Treasure Sphere has been detected, not the destination to progress on with the game (The objective destination will be highlighted with “Objective” and with a gold highlight instead of red (for Hotspot”)).

When searching for Treasure Spheres via the Field Screen, using the Search Sphere (press Square to activate) will search for any Treasure Sphere waves nearby. If the controller starts to vibrate it means the Search Sphere has found a Treasure Spira; the stronger the vibration, the closer the Treasure Sphere is to the character(s) on the Field Screen. Opposingly the lesser vibration will mean the character(s) on the Field Screen are distancing from the located Treasure Sphere. When a music sequence plays, it means the character(s) are in reach of the Treasure Sphere. Press X and the character(s) will obtain the Treasure Sphere. If the controller does not vibrate, it means there are no Treasure Sphere waves in reach.

Sometimes however, the Search Sphere may pick up waves belonging to Broken Treasure Spheres which are no good unless the remaining half can be found. If two (2) halves of a Broken Treasure Sphere are obtained, the halves will fit together and complete the Treasure Sphere making the Treasure Sphere usable.

Some Treasure Spheres will be more useful then others i.e. a new Dressphere for Rikku to use as opposed to a Video Sphere considered “Junk!” There are Video Spheres however that will lead to additional missions and have bearing to characters in the party like Paine for example.

There are times in X-3 where there is no option to Sphere hunt even in Field Screen. Obviously one can’t Sphere hunt while the gameplay shifts to a video but there are particular events where hunting Spheres is disabled. These are:

Ø “Situation Critical!” events
Ø Whilst controlling Yuna after first (1st) spring scene (chapter three (3))
Ø Via Purifico Sewers
Ø Mission: No More Hurt Time!
Ø Yadonoki Tower

Wednesday, 14 April 2010

No rest in the afterlife?!

When beings, plants and other forms of life die, their soul becomes pyreflies. If there is an emotion strong enough such as anger then the host won't simply lay to rest. Instead the pyreflies continue the life the host once had; sometimes as Unsent who live among the living of which no one could tell if they were an Unsent (unless a Guado happens to notice) or as fiends who prey and envy the living. To eliminate the risk, Summoners are to perform a "Sending" in order to guide the fallen to the Farplane and find rest. But of course all the "Sending" really does is move the potential problem onto some place else i.e. the Farplane.

But there is more to pyreflies then that. Pyreflies are assumed to cause a number of phenomenons throughout Spira. There are many unknowns about pyreflies and afterlife in Spira. Unsents live among the living that cannot find rest and therefore stay on Spira. Needless to say, the afterlife in Spira can be anything but restful.

In Final Fantasy X-3 "The Final Chapters", a titanic tragedy will send shockwaves throughout and alter the stories of many on Spira. But it is a tragedy with complications which are eventually understood and imply the magic words "We have no choice". And in the meantime while at first not knowing and then gradually knowing, the party and the inflicted have to restore the Eternal Calm and the road so then many stories can unfold upon which has been torn asunder by terror and the sorrow of what will be a loss to Spira like none other. Clearly death is not the ultimate and final liberatation where it frees the fallen from life's hardship which it is expected to be! And if the ending does not go the way as so dearly wished upon then there will be rest whatsoever for anyone or anything until its destruction where Shadows will remain alone searching for the one thing they want but cannot have.

The life of a Shadow fated to an eternity of wondering, pain, angrish, torment, harrowing and unanswered yearning sucks don't it? Not quite the peace hoped for after the journey of life is it?

Tuesday, 13 April 2010

The sinking feeling

One of the key elements introduced by Final Fantasy X is water. BlitzBall is an underwater sport which in reality in possibly impossible to try and replicate in real life. As is the ability of some characters to swim and stay underwater unaided and indefinatley. Water is an element of Magic. Much of Spira is water and its become a custom for Yuna to fall/jump into the Moonflow. Needless to say, Spira is full of water. Its the kind of world that will make those who suffer from Thalassophobia, Potamophobia, Hygrophobia, Ablutophobia, Cymophobia or those with bladder weaknesses look away.

But aside from BlitzBall, Final Fantasy X-2 doesn't embrace the use of water like its predecessor did. Well all that changes in my concept of Final Fantasy X-3 so water haters beware!

Expect recreations of events featured in FFX to reappear in FFX-3 and then some. One of these new events will be a critical situation event where if failed will lead to game over. Yuna falls into the Via Purifico Sewers with chains entrapping her body and the added weight causes Yuna to sink to the bottom more quickly. What's worse is there is a chain around Yuna's mouth making breathing extremely difficault. "That's cruel!" You might be thinking and you'd be right. Blame the antagonist Raphas for that one.

In both "The Final Chapters" and "Lenne's and Shuyin's Story" the same airship crashes into the sea beside Yadonoki Tower though over a 1000 years apart.

There's more of course but I don't want to spill the beans. But here's an insight to think about: If my concept of Final Fantasy X-3 was made reality, imagine the way water, rivers, and sea will look and reflect against the golden glow of an evening sunset or the moon and starlit night sky brought to life by current generation visual graphics made possible by HD/Blu-ray gaming.

Thursday, 1 April 2010

"Lenne's and Shuyin's Story" - March 2010 update

The 2010 edition of March is over. Which means the development on "Lenne's and Shuyin's Story" takes a break for a month and I focus on "The Last Chapters". Now i've done a little bit of irrelevant reasearch but is good to know since I have a habit of wanting to know everything relating to the project. I should've guessed that a sequel to a sequel is defined as a theequel. That is essentialy what Final Fantasy X-3 and "The Final Chapters" in particular is. "Lenne's and Shuyin's Story" is a mix really; the plot takes place after "The Final Chapters" and yet its mostly based as a distant prequel to Final Fantasy X (based at the time of the Machina War). And yet it is also a sidequel where it allows the potential player to go down different stories whilst relating to the universe of the Compilation of Final Fantasy X. Think of it this way; the potential player can explore side stories and see what characters like Rikku and Paine are doing or check upon New Yevon or visit an infamous part of Spira. Of course its up to the potential player if he or she wants to take a diversion.

Interestingly, a compilation of Final Fantasy X can allow parallel stories of which an already told story, Final Fantasy X-2 for example is told from a different perspective i.e. another character. Think of Grand Theft Auto IV: The Lost And Damned which is a Parallel of Grand Theft Auto IV and hopefully you'll get the idea. In a sense "Lenne's and Shuyin's Story" works along the same concept since events such as the destruction Zanarkand and the Machina War are already defined in Final Fantasy X and X-2 but told from the perspective of Lenne and Shuyin.

Aside from pointing out the obvious (sorry), there havve been development in "Lenne's and Shuyin's Story". Now I portray Lenne's upbringing that brings about Lenne's somewhat negative attitude which later brings about a positive and starts to influance a more positive perspective for Lenne. I define events much clearer and added additional content to make better sense of content already existing. Sidequel events have been created which optionally are available via Unsent Privilege. At the end of March, "Lenne's and Shuyin's Story" has the contents of 112,102 words. Going well! More on "Lenne's and Shuyin's Story" in May.